[3.0Beta2]Error: EGL_BAD_CONFIG

Hi all, my application can’t create egl context.

If i try to run application on eclipse, i am getting these errors:
E/libEGL(333): validate_display_config:501 error 3005 (EGL_BAD_CONFIG)
E/libEGL(333): eglQuerySurface:1075 error 300d (EGL_BAD_SURFACE)
D/JniHelper(333): Failed to get JNIEnv
W/cocos2dx/nativeactivity.cpp(333): Unable to dispatch pending Runnables!
E/libEGL(333): call to OpenGL ES API with no current context (logged once per thread)
D/JniHelper(333): Failed to get JNIEnv
W/cocos2dx/nativeactivity.cpp(333): Unable to dispatch pending Runnables!
E/cocos2d-x assert(333): …/cocos2d/cocos/2d/platform/android/CCApplication.cpp function:getInstance line:75

It runs fine on linux64 but i couldn’t get working on android emulator. I did do same step on README.md when creating eclipse project. It compiles but do not run. My avd is clone of Nexus One with API 10

(!)
please debug your app in your phone not the simulator.