i’ve got a few questions
1.how can i change gravity in 3D objects ?
2.where can i change body to dynamic/static like in 2D PhysicsBody (setDynamic())
3.how to make collide ?
Physics3DRigidBodyDes rbDes;
rbDes.mass = 1.0f;
rbDes.shape = Physics3DShape::createBox(Vec3(100.0f, 100.0f, 100.f));
auto playerBody = Physics3DRigidBody::create(&rbDes);
auto component = Physics3DComponent::create(playerBody);
auto sprite = Sprite3D::create(“tortoise.c3b”);
sprite->setTexture(“tortoise.png”);
sprite->setScale(.05f);
sprite->setPosition3D(Vec3(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y, 0));
sprite->setPositionZ(0);
sprite->setPositionY(0);
sprite->setPositionX(0);
sprite->setGlobalZOrder(-1);
sprite->addComponent(component);
sprite->setCameraMask((unsigned short)CameraFlag::USER2);
this->addChild(sprite);