Hi,
I am using cocos2dx 3.7.1
cocos new -l cpp- Ran the corresponding Xcode project
- The CPU usage shown is 80%
- Below is the screenshot for the same:
Is this CPU usage expected? Is there any way to reduce it?
Hi,
I am using cocos2dx 3.7.1
cocos new -l cppIs this CPU usage expected? Is there any way to reduce it?
Did I ask something too obvious here? Would be great if somebody can let me know if I am missing anything here.
I met something similary on windows too. When the game window loses focus, CPU usage raise rapidly. But I don’t know how to profile it.
It would be nice if the hello world project enabled a battery friendly update loop calling sleep or whatever. It should be able to disable of course.