I packed some small images into a large image,and used CCSpriteFrameCache to get the the small images.but I found that the content size of these small images was the same as the large image’s.is this a bug?My code is like this:
CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
frameCache~~>addSpriteFramesWithFile);
CCTexture2D *texture = frameCache~~>spriteFrameByName(smallImg1.c_str())>getTexture;>getContentSize();
CCSize size = texture