Hi all
Today I try to add OpenFeint(IOS) to cocos2d-x. But failed.
The EAGLView can not receive the touch event after OpenFeint init.
And the OpenFeint view cannot be displayed.
But I try it in Cocos2d, and it is ok.
So I think it is something wrong in cocos2d-x.
I add a few codes to init OpenFeint in AppDelegate. There are only 3 lines. I never change another codes.
My codes:
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// sets landscape mode
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = GameScene::scene();
// run
pDirector->runWithScene(pScene);
[[OpenFeintManager sharedManager] initProductKey:@"FK5Zpku5TDCzXgSscNA"
andSecret:@"BHu95JrNn2nHuadxu5mYP29rbE9a7fsdQBn0WbNEPoI"
andDisplayName:@"LinkLink2"];
return true;
}
I have upload my project to my website.
http://www.linkgogame.com/temp/testBox.zip
Look forward to your reply.
Thanks