Continuing the discussion from Text label with small pictures in it:
Hi there, I realize this functionality may not be present at the moment, but I’m willing to have a go at adding the support for it myself.
What I specifically require is the ability to add an image in between text, for instance:
“Please click [image] to continue”, where image is either a 2D texture or sprite.
To support this, when using label->setString(), we could perhaps pass a string with args that may be processed with information about the sprite or texture we want to display.
An example, creating a new setString method that accepts a variable list of parameters:
label->setString(“Please click %i to continue”, spritePointer);
where %i indicates an image sprite that should appear in that location.
If someone who understands how the Label system works, then I would appreciate it if you could just give me a few bits of information so I can get this started. More specifically, where does the text to character sprite creation take place in the code, where is it stored, and where is it rendered?