The only thing you need to do is in your scene init method. Where it says,
if (!Scene::init()){
return false;
}
to this,
if (!Scene::initWithPhysics()){
return false;
}
Everything else is same as in HelloWorld Example.
The only thing you need to do is in your scene init method. Where it says,
if (!Scene::init()){
return false;
}
to this,
if (!Scene::initWithPhysics()){
return false;
}
Everything else is same as in HelloWorld Example.