Anchor point with Z direction in Sprite3D is there such thing?

Using ver3.7 beta0
say i have cube and i like to rotate it , where the Anchor point can be any where on the cube ,
i didn’t found any support for 3d Anchor point. only the old 2d which im not sure is working on Sprite3D.
for simple example using anchor point today
say i set :

m_Cube->setPosition3D(Vec3(0.0f, 50.0f, 0.0f));

from where in the model the Y (50.0f) is calculated if there is no Anchor point exposed ?

Answering to my self , i guess the “Anchor Point” is set in the 3d modeling app for example in Blender it is called
"pivot point of an object "

@kahoudh