Android build problem with CCImage?

I’m using the latest versions of everything on Mac/Cocos2d, and the game works great in iOS/Xcode.

I’m porting to Android now, and the build_native.py script is compiling & linking everything fine except for CCImage:

The ./build_native.py error is:

[armeabi] SharedLibrary : libcocos2dcpp.so
jni/…/…/Classes/Notice.cpp:205: error: undefined reference to ‘cocos2d::Image::initWithImageData(unsigned char const*, long)’

I checked, and the cocos’ Android.mk includes the CCImage file OK.
My own project’s Android.mk is below, and I’ve tried several additions to libraries & such, with no solution. Is there something I need to change in Andriod.mk to get the standard CCImage functions in cocos on Android?

Thanks!

Android.mk:
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/board.cpp
…/…/Classes/db.cpp
…/…/Classes/glob.cpp
…/…/Classes/home.cpp
…/…/Classes/inventory.cpp
…/…/Classes/map.cpp
…/…/Classes/powerup.cpp
…/…/Classes/settings.cpp
…/…/Classes/ui.cpp
…/…/Classes/loading.cpp
…/…/Classes/chars.cpp
…/…/Classes/Notice.cpp
…/…/Classes/pugixml.cpp
…/…/Classes/sqlite3.c
…/…/Classes/config.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

$(call import-module,network)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,extensions)