Android | Custom Shader | Runtime Errors with 3.9

When I try to use custom Shaders (I tried cpp-test example “ShaderNode”) on Android Platform, I get following Runtime Error:

********** Crash dump: **********
Build fingerprint: ‘samsung/m0xx/m0:4.3/JSS15J/I9300XXUGNG3:user/release-keys’
pid: 7282, tid: 7329, name: Thread-40719 >>> com.Company.Project <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004
Stack frame #00 pc 005615f8 /data/app-lib/com.Company.Project-2/libcocos2dcpp.so (cocos2d::Ref::Ref()+43): Routine cocos2d::Ref::retain() at /Users/Company/Desktop/Project3.9/Project/proj.android/…/cocos2d/cocos/./base/CCRef.cpp:85
Stack frame #01 pc 0056fdf5 /data/app-lib/com.Company.Project-2/libcocos2dcpp.so (cocos2d::GLProgramState::init(cocos2d::GLProgram*)+14): Routine cocos2d::GLProgramState::init(cocos2d::GLProgram*) at /Users/Company/Desktop/Project3.9/Project/proj.android/…/cocos2d/cocos/./renderer/CCGLProgramState.cpp:426

Details are:

0056fdf5
cocos2d::GLProgramState::init(cocos2d::GLProgram*)
/Users/Company/Desktop/Project3.9/Project/proj.android/…/cocos2d/cocos/./renderer/CCGLProgramState.cpp:426

005615f8
cocos2d::Ref::retain()
/Users/Company/Desktop/Project3.9/Project/proj.android/…/cocos2d/cocos/./base/CCRef.cpp:85

Would be nice, if someone could help me.

auto _sprite = Sprite::createWithSpriteFrameName("Cocos-Symbol");
_sprite->setPosition(Vec2(VisibleRect::center().x, VisibleRect::center().y));
this->addChild(_sprite, 100);

auto _glp = new GLProgram();
_glp->initWithFilenames("shaders/Gray.vsh", "shaders/Gray.fsh");
_glp->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION);
_glp->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::VERTEX_ATTRIB_COLOR);
_glp->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS);
_glp->link();
_glp->updateUniforms();

_sprite->setGLProgram(_glp);

This above Code gives me on Android this Error " BlobCache - set: not caching because ValueSize is 0". is there any Shader-Pro out there who can help me??? Do I have to do something special to setup GL corectly? Like I said before… on IOS everything work perfect.

Cocos2d-x v3.6 worked also on Android Devices.