Animate float or Vec2

I think ActionFloat is what you want. You can use it like this:

float x;
...
auto floatAnim = ActionFloat::create(0.2f /*duration*/, 0.f /*from*/, 1.f /* to */, [&x](float value){
     x = value;
});

someNode->runAction(floatAnim);

Hope that helps :slight_smile: .

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