Hi mates,
Im coding a cocos2d html5 game and I need to reduce as much as possible the art size.
Im using texturepacker and I have create an atlas with it.
Which is the best texture format for reducing the size for html5?
I have tried PNG with RGBA4444 but not sure if its compatible.
should I stick to PNG RGBA8888?
theres life after png on html5 world?
Hope anyone who has experience on this can tell me a good tip.
Thanks in advance!