Best texture format for web art

Hi mates,

Im coding a cocos2d html5 game and I need to reduce as much as possible the art size.
Im using texturepacker and I have create an atlas with it.

Which is the best texture format for reducing the size for html5?
I have tried PNG with RGBA4444 but not sure if its compatible.
should I stick to PNG RGBA8888?
theres life after png on html5 world?

Hope anyone who has experience on this can tell me a good tip.

Thanks in advance!

If it’s all about reducing the size for download / application start try using TexturePacker with pixel format INDEXED - it writes 8bit PNGs with RGBA8888 data. Y you’ll have much smaller downloads. But this does not change the runtime memory.