The verts and gl calls keep increasing and they are too large for my project theres no way it can amount to that based on my resource
provide the screen shot of your code where you have tried to print something.
Hi,
I’m not 100% sure, but I recall some time ago I saw the same screen and the reason was that after applicationDidFinishLaunching() method there was no running scene set. So try to check that.
here is the final part for my application did finish launching function… theres an if statement to check which platform is running so as to decide which scene to start with on windows am going directly to the main menu but on android am passing through a splash screen… Since on windows I can put a splash screen without creating a new scene
Are you sure this if statement runs? Have you tried breakpointing? Also, is your scene created successfully (no nullptr or other stuff)?
Is there a possibility that on android it can create successfully then on windows it fails?