Hi everyone,
I have a project where we shoot the ball by setLinearVelocity (not using impulse or force) in world with Gravity(0,0).
Everything work fine except when i lock the phone for few seconds, then unlock it to reenter the game. The ball go with very slow movement (like its velocity has been set to unit vector), but when that session end (The session end when ball reach some point, i set velocity to zero and wait for a chance to shoot it again) and start new session, everything work fine again!
I tried to research and investigated the source of this problem in vain. Do you guys have any ideas to solve this?
p/s: of course, when program enter background or reenter using Director->stopAnimation & startAnimation repectively