Can't run cocos2d-x on M1 Chip

Cocos2dx (I use 3.17) works just fine on an M1 (my fat binary App is live in the Mac Appstore). No need for any adjustments, just make sure to link with M1 compiled dependencies (quite easy to find those online, compile yourself or use the ones from Cocos Builder). ARM libraries for iOS are not the ones to link to.

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