Cc.log() and console.log() no output JS

Hi, I am using Cocos Studio with v3.10.

I have project.json configured as follows:

{
“project_type”: “javascript”,

"debugMode" : 1,
"showFPS" : true,
"frameRate" : 60,
"noCache" : false,
"id" : "gameCanvas",
"renderMode" : 0,
"engineDir":"frameworks/cocos2d-html5",

"modules" : ["cocos2d", "cocostudio"],

"jsList" : [
    "src/resource.js",
    "src/app.js"
]

}

calls to cc.log() and console.log() are not printing any output to the Cocos Console.

var CocosTestLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
this._super();

    var size = cc.winSize;

    var mainscene = ccs.load(res.MainScene_json);
    this.addChild(mainscene.node);

    console.log("Log Output");
    return true;
}

});

any advice would be appreciated. Thanks

Solved:

cc.log() does not work when running the game through Cocos Studio. However, when I build and run the game from Visual Studio I see the output in the console.