@PP_Pro Hello,
Sorry to bother but I took the engine code from 3.1.1 (Only the tiled component code) and this is still not working. Can someone make sure that this will fixed?
Thanks…
@PP_Pro Hello,
Sorry to bother but I took the engine code from 3.1.1 (Only the tiled component code) and this is still not working. Can someone make sure that this will fixed?
Thanks…
Okay … i just can say, that all 2x points i mention were working before (CC 3.0)
i can confirm this issue
Hi Cocos Team , Thanks for This update .
Here is my Feedback about This Version :
game.restart() is not working on AndroidResult : (same compression preset , same device , same game , same assets)
cc3.0.1
cc3.1.0
Not only the texture compression somehow is broken but it make my game using more memory than the previous cc version which is a weird behavior .
I am gonna fallback to using the previous version until things gets better in this one .
I hope my topic can help someway .
Thank you for the support to The English Community , i know that we are few but we love this engine and we want to see it More stable and robust in the Future .
I am asking engineering to read your post.
This is a known issue and we are working on it.
I will verify today.
What is your texture compression configuration? Can you take a screenshot to see it?
@zzf_Cocos Thanks for your reply
This is my Compression preset settings

And this is the difference between cc3.0.1 and cc.3.1.0 in GFX memory


fix restart issues:
Any approximate date for Cocos Creator 3.1.1 
Perhaps end of next week. I’m not 100% positive about it. Depends on QA.
Hi @zzf_Cocos ,
what do you think about the screenshots that i have shared with you in the previous reply ?