[Cocos Creator 3.8.6] when using an auto-atlas, the pivot of the Sprite Frame isn’t applied in the Sprite Renderer

I’m on 3.8.6 and using a Sprite Renderer in a 3D scene.

After changing the “Mesh Options → Pivot” value on the Sprite Frame used by the Sprite Renderer and then generating an auto-atlas, it works correctly in the editor—but in the built player the pivot always ends up at 0.5.

Is there any way to fix this?