Today is the first time I use Cocos Studio ever, I need to port one project from cocos2d to cocos2dx (ver. 3.8). So basically, android is involved Since I want to do everything correct from the beginning I have a question and if someone would explain it to me step by step (best with an example) this would be great.
So, Iām targeting 5 resolutions:
2560x1600
2048x1536 (ipad retina)
1920x1200
1280x800
1024x768 (ipad)
Now, can someone tell me how I should handle the multi resolution in cocos studio? What design resolution I should choose and how should it look like in code (the Appdelegate etc.) If someone could share a starting project he is using or something like this would be great and of course explain in easy steps how to handle such things