We spent some time making it work for cocos2d-x correctly. So now it works for us and should work for you!
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Edit AppActivity.java
@Override
public void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState); hideSystemUI();}
…
@TargetApi(Build.VERSION_CODES.KITKAT)
private void hideSystemUI() {
if (Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT)
{
getWindow().getDecorView().setSystemUiVisibility(5894);
return;
} else
{
getWindow().getDecorView().setSystemUiVisibility(257);
return;
}
}
…
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus){
hideSystemUI();
}
}
…
public Cocos2dxGLSurfaceView onCreateView()
{
glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
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Modify Androidmanifest.xml
<activity android:configChanges="orientation|keyboardHidden|screenSize" android:label="@string/app_name" android:name="org.cocos2dx.cpp.AppActivity" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:windowSoftInputMode="stateVisible|adjustResize">
android:windowSoftInputMode=“stateVisible|adjustResize” this part is required