I used cocos2d-x v 3.8.1 to developed game.
but this version not for ipad pro.
screen and icon not make for ipad pro.
SO, when cocos2d-x will support ipad pro ?
I used cocos2d-x v 3.8.1 to developed game.
but this version not for ipad pro.
screen and icon not make for ipad pro.
SO, when cocos2d-x will support ipad pro ?
I am sure that any build you make for iPad should run on iPad Pro without an issue. As for the icons, it can be done on Xcode, so you probably just need to refer to the design guidelines by Apple.
Yes. It run OK on ipad pro.
But if you upload to store, your ipa , apple not report > This app is optimized for iPad Pro.
You might find this useful:
Well, the iPad Pro is not yet out. I imagine it will be supported 
I think it’s just the app icons and default launch images, and it can be fixed by changing some things on the xcode project but I haven’t found out the right way to do it. One of the solution is creating assets catalogs for either the app icons and launch images
and I think an info.plist change. I was reading some stuff last night about supporting it, but I haven’t yet gotten it to work.
Appstore is complaining about multitasking probably. You have to enable “runs on fullscreen” option in settings.