Thanks, Steve, I finally got my iphonex splash screen working (I had used the wrong launch screen file name). Along the way, I created a separate branch using the storyboard approach, which also works, but I’m going to stay with the simple approach for now.
As for the UI, what you’re saying is good, and I might likely go that route if I were starting fresh, but I’m going to create iphonex assets, shouldn’t be that hard (hopefully). However, I’ll also have to write code to offset any body elements by enough to get around that notch. It’s going to take me some work, but that’s ok.
I really appreciate how great and expandable cocos2d-x is, and commend you all!
Note though you’ll find that this dismisses your app on any upward home swipe gesture. So for our game we keep it visible, but note that it will fade out after a few seconds, so that on the first swipe up our game captures it and prevents immediately going home.
i just tried v3.17. At first compile I got an Error with UIWebView.
I had to remove UIWebViewImpl-tizen.h (UIWebViewImpl-tizen.cpp) and the reference to this file.
I know that tizen is not supported anymore… so is this known by the devs that there still are tizen related files that produces errors?