Hi!
So, I’ve started developing a game on the Windows 10 Mobile platform, using Visual Studio Enterprise 2015 as my IDE. In general, everything seems to work quite alright, but there is one really annoying thing which decreases my productivity significantly. Whenever I’m debugging my app and click the emulator to simulate touch input an exception is thrown:
Exception thrown at 0x779724C2 in TestGamePeter.exe: Microsoft C++ exception: Cn::XH at memory location 0x031CF268.
Exception thrown at 0x779724C2 (KernelBase.dll) in TestGamePeter.exe: 0x40080201: WinRT originate error (parameters: 0x800700E8, 0x0000002E, 0x031CEAE8).
Exception thrown at 0x779724C2 (KernelBase.dll) in TestGamePeter.exe: 0x40080201: WinRT originate error (parameters: 0x8000FFFF, 0x00000016, 0x031CEFD4).
Exception thrown at 0x779724C2 in TestGamePeter.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x031CF408. HRESULT:0x8000FFFF Catastrophic failure
WinRT information: Catastrophic failure
TestGamePeter.exe has triggered a breakpoint.
You get a popup stating this has occured, and pressing continue only results in an endless spamming of messages like this:
Unhandled exception at 0x75D1CAC9 (twinapi.appcore.dll) in TestGamePeter.exe: 0xC000027B: An application-internal exception has occurred (parameters: 0x031CF414, 0x00000001).
Anyone has a clue what this is all about? Running the game on an emulator disconnected from Visual Studio results in what seems to be no errors.