Cocos2d-x3.9 integrate Admob and UnityAds bugs

Hello guys, I integrated Admob and UnityAds in one 3.9 C++ project. I found Admob and UntiyAds could not work together,after playing UnityAds,some OpenGL errors will happen.
I tested in iOS 7.1.2 .

FrameBuffer Status Error 36061
OpenGL error 0x0506 in /Users/.......MyGame/cocos2d/cocos/renderer/CCRenderer.cpp saveRenderState 161

How did you integrate them? admob interstitial or banner with UnityAds?

If you want to integrate admob with UnityAds you should consider using fyber
http://www.sdkbox.com/http://www.sdkbox.com/plugins/fyber

Hello @nite,
I used sdkbox to integrate admob,I followed UnityAds tutorial to integrate iOS and Android platform.The Bug was caused by my integration method(tested).

Thank you so much, I will try fyber.

update:(simulator is ok, iOS 7.1 still have this bug)

Hello!
Did you find the solution? Or anybody?

I am using Cocos2d-x 3.11 and iPhone5S with iOS 7.1.2.
I integrated Firebase AdMob:
https://firebase.google.com/docs/admob/ios/download
…and met exactly same OpenGL error messages.

Works fine with iOS 8+ devices and simulators, though.

I guess it’s kinda AdMob’s bug, but I want to make sure.

Thank you in advance! :slight_smile:

Ohh! This question is categorized as SDKBOX.
I found this thread from the Google search, so I missed to see the category mark.

I apologize for any possible mis-leadings to this thread.:sweat:

I integrated the AdMob SDK by myself, so it’s not related to SDKBOX.
But, I hope that I can find the solution.