cocos2dx 3.5 android on mac

Has anyone been able to run a cocos2dx 3.5 android project on mac.

I downloaded the ndk version 10e and I can’t even get a basic HelloWorld running on android.
I’ve set the paths in the .bash_profile and I run cocos compile and then cocos run but my app keeps crashing on startup.

I have no idea how to fix this. I even tried using build_native.py but same issues.

I imported my project into eclipse still the same crash.

Any ideas?

Hi,
What is the issue?

The game crashes on launch.

I think it was because of the apache ant path… I just downloaded the new version and put it in bash_profile and was able to run a HelloWorld project.

Compiling my game as we speak.

Do you know how to clean my project from terminal?

Got it working…

We need to download the android sdk, ndk 10e and apache ant for cocos2dx 3.5 to run.