Hello,
I’m updating the project from cocos2dx 3.5 to 3.8.1 and I have a problem with google play game services (c++ version).
I’ve implemented gpg as described in this tutorial: https://nakedmonkeygames.wordpress.com/2015/02/05/how-to-use-the-google-play-game-servies-gpgs-native-on-cocos2d-x-2-x-and-3-x/
Project does not compile, I get the following error:
proj.android/../cocos2d/cocos/platform/android/javaactivity-android.cpp:41:40: fatal error: gpg/android_initialization.h: No such file or directory
#include "gpg/android_initialization.h"
Here’s my Android.mk file:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../ -- other classes --
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../cocos2d/external/gpg/include/android
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_gpg_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,gpg/prebuilt/android)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
Please note that it works on cocos2dx 3.5.
How can I solve this problem?
