Hi,
We are trying to disable the multi resolution support with setDesignResolutionSize in cocos2dx 3.9 because we are allready scaling our resources by code. We have deleted the glview->setDesignResolutionSize and the director->setContentScaleFactor in the AppDelegate but the frame size is still erroneous.
With the iphone 6s emulator, in version 3.6 we got a VisibleSize of 1334x750 but now, after upgrading to version 3.9, we are getting a size of 960x640. How can we get the same behaviour as in prior version (3.6) to handle resolution support programmatically?
Thanks.