Cocos2dX and Visual Studio 2013

I followed the turtorials here: http://cocos2d-x.org/wiki/How_to_run_cpp-tests_on_Windows. For the test.cpp and creating a simple new project they both fail. I get this error when i test the new project setup:

Based on: cocos2d-x-3.10
Microsoft Visual Studio 2013 Version 12.0.40629.0.
Copyright © Microsoft Corp. All rights reserved.
1>------ Build started: Project: MyGame, Configuration: Debug Win32 ------
1> AppDelegate.cpp
1> HelloWorldScene.cpp
1> main.cpp
1>c:\users\administrator\documents\cocos\cocosprojects\mygame\proj.win32\main.h(7): fatal error C1083: Cannot open include file: ‘windows.h’: No such file or directory (main.cpp)
1>d:\program files (x86)\microsoft visual studio 12.0\vc\include\concrt.h(39): fatal error C1083: Cannot open include file: ‘guiddef.h’: No such file or directory (…\Classes\AppDelegate.cpp)
1>d:\program files (x86)\microsoft visual studio 12.0\vc\include\concrt.h(39): fatal error C1083: Cannot open include file: ‘guiddef.h’: No such file or directory (…\Classes\HelloWorldScene.cpp)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped

I have no idea what is wrong. Normal C++ will run and work in VS2013 for me but nothing like Oxygine or Cocos2dx. The error text btw is from the Cocos studio, however i get the same error when i open the project and run it in VS2013.