When creating an open world, we think that we will divide and generate to reduce the load.
Does cocos 2 dx 3D have a function of suppressing the load of one world and generating it? Or do I need to think about the code to solve the problem?
What I mean is that…
https://www.youtube.com/watch?time_continue=43&v=AqeFsDNXA4U
I am a beginner trying to make a 3D game rolling on a slope while avoiding things from now on. Please tell me if you have any useful web etc.
I’m trying to use Blender for 3D modeling.
I would like to know if there are other recommended software. However, it works with Mac OS.