I use CocoStudio 2.3.1.1 and cocos2d-x lua binding.
When I loaded an UI component using CSLoader, I known I could find a specific button with ‘getChildByName()’ or ‘seekWidgetByName()’, then attach an event handler to it. But I noticed that there is an ‘advanced’ group in the ‘Properties’ panel of some widgets, e.g. Button. It seems that we can specify some event handlers’ name in there. My question is how to link these names to my lua code? Thanks in advance! 