Collision dedection problem

Hi there. I’m using these codes in my player class for collision dedection.

    auto contactListener = EventListenerPhysicsContact::create();
    contactListener->onContactBegin = CC_CALLBACK_1(Player::onContactBegin, this);
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(contactListener, this);

onContactBegin function;

bool Player::onContactBegin(PhysicsContact& contact){
    CCLOG("%s","test collision");
    return true;
}

but it’s not working.

Ok I fixed. :blush:

setContactTestBitmask(true);