I have a small game demo where an avatar moves through a labyrinth:
http://aaiddennium.com/mask-collector-test1/
(use keyboard to control the avatar)
As you can see, the movement is not smooth even when I deactivated the collision checking and commented out easings.
Is there a default easing applied? How could I get rid of it?
What I want to achieve is continuous movement when a key is pressed without stopping at each title. How can I do that?
I would imagine it’s because you are using an action end to end, and there is some delay between actions. I would use a velocity and set that using the swipes, and update the position each frame based on the velocity. That should result in a smooth motion.
What I want to achieve is movement tile-by-tile like in Supaplex. And it should be smooth when the key is pressed and held.
As far as I understand, there should be no delay between actions if cc.delayTime() is not set.