We have ported our game that works correctly with IOs, Android and Web but I have found an issue with wp8.
The second time I go to bckg If I use BMFontLabel the game crashes with a c++ exception.
But If I use TTF it does not happen.
Anyone knows something about this? @slackmoehrle, do you know how I could ask about this? The last solution is using ttf but there are things that does not work correctly also with them. For example stroke does not work.
Thanks for your answer @slackmoehrle. And sorry for the late reply. It’s been crazy theses days.
We found that we made release out of the onExit of the scene of some objects and it happened to occur this crash the second time to go to bckg related with bmfonts.
About the ttf whenever I have a moment I’ll make you a sample code. But it’s simply using stroke as depicted in the documentation