Hi, one of our old live game which was developed using cocos2dx 2.0.2 is giving a crash issue at CCObject release function. The stack trace is given below.
Stack frame #00 pc 003b3d4c /data/app-lib/com.domainname.gamename/libgame.so (cocos2d::CCObject::release()+20): Routine release in c:/cocos2dx/Project/proj.android/../../cocos2dx/cocoa/CCObject.cpp:83
Stack frame #01 pc 00452680 /data/app-lib/com.domainname.gamename/libgame.so (cocos2d::CCTouchHandler::~CCTouchHandler()+128): Routine ~CCTouchHandler in c:/cocos2dx/Project/proj.android/../../cocos2dx/touch_dispatcher/CCTouchHandler.cpp:108
Statement at CCObject line number 83 is CCAssert(m_uReference > 0, "reference count should greater than 0");
Can anyone assist us with this issue? Need to solve this as this is a crash people are getting frequently these days.