Does anyone have any tips on how I could go about creating a screen filter which would bulge the screen like a CRT and add scanlines? I have a game built using the NES color palette, resolutions and sound capabilities and was wondering if it was possible to do a CRT filter as an extra option.
Hey, likely you’ll want to post process your scene by rendering it to texture and then that texture to screen using a custom shader.
Here are some links I found after a few googles that should help get you started:
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