Direct Sound CocosDension?

In our desperation for a working sound library for Windows, I’ve been searching GitHub for commits that might include parts of one.

I found this partial implementation for a DirectSound playing in CocosDenshion, but unfortunately it does not compile or run.

The error I get on compiling the commit is:

2>c:\program files (x86)\microsoft visual studio 11.0\vc\include\xmemory0(627): error C2129: static function 'LRESULT CocosDenshion::_SoundPlayProc(HWND,UINT,WPARAM,LPARAM)' declared but not defined (..\win32\SimpleAudioEngine.cpp)
2>          e:\cocos2d-x-2.2\cocosdenshion\include\simpleaudioengine.h(76) : see declaration of 'CocosDenshion::_SoundPlayProc'

Does anyone have any ideas on what that means in C++? Or any ideas what became of this implementation?

Can DirectSound play sound on Windows with volume control?