Does cocos2d-x 3.x support hue and saturation for sprites like this?
up this.
Is there an easy way to do this?
been awhile, still haven’t find any easy way to do this. Do you have one already?
cocos2d-x recently added a material system with support for multiple passes. Cocos2d (objC) uses this approach to implement a set of ‘CCEffect’ derivatives from hue and brightness to reflections and drop shadowing.
@ricardo are there any plans to port these effects over to cocos2d-x? They would be a great showcase for the new material system.
@jvfiel As for right now, I think your best bet would be to port the CCSpriteWithHue implementation to c++.
A chinese guy ported to cocos2d-x
wow great! thanks, will try it
The SpriteWithHue ported by @fusijie is working great with Cocos2d-JS v3.8.1.
@fusijie
Why it is not included in the Cocos2d-X engine? It is very useful.
Besides hue, is there anyway to adjust saturation and brightness of sprite like hue?
Thank you.
Hi, I tidy a glslutils for cocos2d-x to implement HSV, you just call glslutils::enableNodeIntelliShading to do this
cocos2d-x-glslutils.zip (99.5 KB)
showcase:
