Error on mobile devices [SOLVED]

Hi I’ve create a new game.
After make a test in IOS and ANDROID I’ve se same error. This is the IOS log

When game start
{
cocos2d.x.version: cocos2d-x-3.10
cocos2d.x.compiled_with_gl_state_cache: true
cocos2d.x.build_type: DEBUG
gl.supports_vertex_array_object: true
cocos2d.x.compiled_with_profiler: false
gl.renderer: PowerVR SGX 543
gl.vendor: Imagination Technologies
gl.max_texture_size: 4096
gl.max_samples_allowed: 4
gl.version: OpenGL ES 2.0 IMGSGX543-124.1
gl.supports_S3TC: false
gl.supports_ATITC: false
gl.supports_ETC1: false
gl.max_texture_units: 8
gl.supports_PVRTC: true
gl.supports_NPOT: true
gl.supports_discard_framebuffer: true
gl.supports_BGRA8888: false
}

cocos2d: fullPathForFilename: No file found at script/jsb_prepare.js. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.js. Possible missing file.
Cocos2d-JS v3.10

libpng warning: Interlace handling should be turned on when using png_read_image
libpng warning: Interlace handling should be turned on when using png_read_image
libpng warning: Interlace handling should be turned on when using png_read_image
2016-04-23 18:37:12.959 StarResqueSaga-mobile[1269:751645] cocos2d: surface size: 1136x640
Success to load scene: db://assets/scenes/splashScene.fire

I’ve this function to make a repeat forever jump

playJump: function () {
console.log(this.jumpHeight);
this.isJump=true;
var animState=this.animation.play(‘jump’);
var duration = animState.duration;
var jumpUp = cc.moveBy(duration/2, cc.p(0, this.jumpHeight)).easing(cc.easeCubicActionOut());
var jumpDown = cc.moveBy(duration/2, cc.p(0, -this.jumpHeight)).easing(cc.easeCubicActionIn());
var callback = cc.callFunc(this.checkJump, this);
var seq= cc.repeatForever(cc.sequence(jumpUp,jumpDown,callback));
seq.setTag(‘JUMP’);
this.node.runAction(seq);
},

This is the callback function

checkJump:function() {
if (!this.isJump) {
this.node.stopActionByTag(‘JUMP’);
}
},

When I click on button to start Jump action. This is the result

jsb: ERROR: File /Users/ballbrk/projects/games/cocosCreator/StarResqueSaga/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp: Line: 8241, Function: js_cocos2dx_Action_setTag
js_cocos2dx_Action_setTag : Error processing arguments
/users/ballbrk/projects/games/cocosCreator/StarResqueSaga/build/jsb-default/src/project.js:1:Error: js_cocos2dx_Action_setTag : Error processing arguments

but when I test in browser works fine.

Change TAG from STRING to INTEGER works fine