I’ve integrated facebook plugin for android as described in docs. It works ok on debug but when I compile my game on release it shows black screen. My investigations shows that this line is doing the crash:
var facebook = plugin.FacebookAgent.getInstance();
What is the problem? How did you manage to get facebook working in release?
I like Cocos Helpers but I don’t know nothing about implementation, I dont know Java or Objective C I just want to have something that has all the api in js.
well I think Cocos Helpers facebook share dialog is to low functionality. As JS developer I expect to have JS api, and for gaming the most basic stuff like share score, share dialog, and view friends and send invitation. I think if you would add those api in JS than many developers would use it because implementing Cocos Helpers is easy so this is big plus. Also twitter support would be great to have a share dialog where I just have prepared text and click share or just share with text defined by developer. Now it opens a window where I can choose share option like sms, email, facebook, etc. this is not what I’ve expect as a developer. And also callback function would be great to have