Hi, have you managed to solve this issue? I think I’m also having problems because of this conflict, I’ve posted my problem here.
I think this is a big issue since many games would need to use both facebook and vungle. Also, in my case particularly, I only need the sdkbox::PluginShare, but as far as I know in order to use it with facebook, I have to include the sdkbox::PluginFacebook too, is that right? Or is there a solution to just integrate the share plugin without facebook? If not, how can we use multidex with cocos2d-x?