FBX off Centre when exporting to c3d file

Hi all i have been playing with the new Version of cocos2dx Exporting FBX and using bullet physics but it seems as if when you export and convert to c3d file objects are off centre and you cannot line up with the physic if i export as and OBJ file format all is fine have been using debug in bullet and i cannot find a way to line up c3d file converted from FBX with physics please can you add a setanchorPont3D or somting as everything is 50% out from physics.

By the way the new 3d is very impressive and very please you have gone with bullet physics.