Hi guys, Keep up the good work on Creator.
I have a few feature requests for the “next version” ; -)
It would be very nice with an Undo function for when you move or scale stuff in the editor - especially when working with animations.
When working in the timeline window I often miss being able to zoom further out in the window.
It would be big plus for the user experience if the animation curves
could be displayed in the same window as the key frames (like they do
in 3ds max and Unity) instead of being hidden away in a separate
menu.
Being able to edit multiple files at the same time is a feature I really miss. This also applies to being able to hide/unhide multiple nodes at the same time in the Nodetree view (maybe there’s a hotkey I don’t know?).
When working with animation, you can undo property changes in the current working keyframe. So if you created a keyframe, tweaked some values, you can always press Ctrl/Cmd+Z to go back to the previous value. But if you moved to another frame it will no longer restore values you set for the previous key frame. We’ll look into improve this but do not have a solid plan yet.
As for “zoom further out”, do you mean for a very long animation that lasts for more than 30 seconds, you want to zoom out so you can see the whole picture without scrolling? Currently the zoom out limit is a certain density of frames, we might be able to make it able to zoom out infinitely but then all your key frames will look like scrambled and I’m not sure how useful it is.
Unity spends many resources to draw those curves and will cause performance issue when working with large animation. We hide those curves to:
a. Improve performance
b. Reduce annoyance of user changing a curve by mistake, also it was tedious to work with multi curve selection in Unity.
We might consider add a mouse over tooltip to show the curve between key frames to solve this.
What do you mean by editing multiple files? what kind of files? Cast operation on multiple nodes are planned but it won’t happen too soon.
My problem is that if I press the edit animation button, select the move tool and move my sprite I cannot undo this move.
Exactly. If I create a 30 sec animation and 0-7 sec is the farthest I can zoom out, then it will get very difficult to get an overview. If there must be a limit I think it should be at least 0-60 seconds.
It’s actually a lot easier to work with animations when you can tweak the curve directly in the editor. This is the way Maya, 3ds max, After Effects, Unity and blender does it. Performance might get slow in unity if you have a lot of subnodes but it’s so much easier to create the animation you want. Alternatively you could have a “graph editor” that opens the entire animation with all keyframes and curves, this way it’s still hidden away but you will get a great overview when opening it.
Editing multiple files: If I want to set import settings for 20 sprites to “Raw” I have to manually edit them all. Same goes for the other import settings if I want to set the same trim settings for all images for eaxmple.
“Cast operation on multiple nodes are planned but it won’t happen too soon.” - Ok, thanks.