I use FMOD as audio library in my project, i get problem when i try to use FMOD with android project. I use cocos console build tools for project compilation.
This is my Android.mk file
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libfmodL
LOCAL_SRC_FILES := …/…/Classes/Audio/FMOD/libs/android/armeabi/libfmodL.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/…/…/cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_SHARED_LIBRARIES := libfmodL
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
Project compiled without any error, but it crashes on runtime.In FMOD documentation http://www.fmod.org/documentation/#content/generated/platform_droid/basics.html they use .jar file.
May be problem in this file ? How can i link it to android project ?