Hello all
Today if you want to develop casual multiplayer game that will be readily available not only on
Think FanRun / .io games
WIFI networks but also on 4G and maybe 3G what should you use ?
TCP ?
UDP ?
WebSockets ?
Thanks
Hello all
Today if you want to develop casual multiplayer game that will be readily available not only on
Think FanRun / .io games
WIFI networks but also on 4G and maybe 3G what should you use ?
TCP ?
UDP ?
WebSockets ?
Thanks