FPS issue, strange behaviour

Hi All,

I’ve written an android simulation game using cocos2d 3.10 and starting a performance test, right now. But I found that the FPS is dropping at the same time when I take action in the game, like open UI, close UI, add / remove gameObject on map, etc. there are around 200 spine objects with a debug drawnode (just a grid) on the map, but I did a checking to keep object invisible when it is out of screen, so the draw call is around 260 with about 20 objects once on screen. When I opened the app first time the FPS can be around 60, but after I took some actions it dropped to 20 fps. And the most strange thing is after I closed the app (or even force stopped it in android) then I open it up, it still keeps running in 20 fps. Does it means that my old process is still running in background?

It maybe related to the Android FPS bug. It should be fixed if you take the latest version from Github

Can you drop link for this specific issue? I’m curious if if I’m affected by it.

Hi Obg1,

I am using 3.10 and android 6.0 (Sony Xpriea Z5 compact), is it fixed in 3.11? Actually not only fps drop, the app seems consume all my processing power and then my device getting warm and consuming my battery quickly.