Hi All,
I’ve written an android simulation game using cocos2d 3.10 and starting a performance test, right now. But I found that the FPS is dropping at the same time when I take action in the game, like open UI, close UI, add / remove gameObject on map, etc. there are around 200 spine objects with a debug drawnode (just a grid) on the map, but I did a checking to keep object invisible when it is out of screen, so the draw call is around 260 with about 20 objects once on screen. When I opened the app first time the FPS can be around 60, but after I took some actions it dropped to 20 fps. And the most strange thing is after I closed the app (or even force stopped it in android) then I open it up, it still keeps running in 20 fps. Does it means that my old process is still running in background?