I want get component Planet when Player Contact but it’s not work
ContactPlanet(){
if(this.collider){
this.collider.on(Contact2DType.BEGIN_CONTACT,this.onBeginContactPlanet, this);
this.collider.on(Contact2DType.END_CONTACT,this.onEndContactPlanet, this);
}
}
onBeginContactPlanet(contact: any, selfCollider: CircleCollider2D, otherCollider: CircleCollider2D){
console.log("Đã va chạm");
this.isPlanet = true;
this.GetComponentPlanet(otherCollider);
}
onEndContactPlanet(contact: any, selfCollider: CircleCollider2D, otherCollider: CircleCollider2D){
console.log("Thoát va chạm");
this.isPlanet = false;
}
// @property({type:CircleCollider2D})
// planetCollider: CircleCollider2D; <------- variable declaration
GetComponentPlanet(planetCollider: CircleCollider2D) {
console.log(planetCollider);
if (planetCollider instanceof CircleCollider2D) {
this.planetCollider = planetCollider;
this.acreage = this.planetCollider.radius;
console.log
}
}