Get Touch Location

I want to get the location of a touch, here is the code:

onLoad: function () {
        this.node.on("touchstart", function( event) {
            console.log(event.getLocationY);    
        });
    },

It logs out this:

function () {
                return this.touch ? this.touch.getLocation() : cc.v2();
            }

Any ideas?

PS: same thing with “mousedown”

Hi, here are the working codes for you.

onLoad: function () {
        var self = this;
 
        cc.eventManager.addListener({
            event: cc.EventListener.TOUCH_ONE_BY_ONE,
 
            onTouchBegan: function(touch, event) {
                // x = touch.getLocation().x
                // y = touch.getLocation().y

                return true
            },
            onTouchMoved: function(touch, event) {
                // x = touch.getLocation().x
                // y = touch.getLocation().y
 
                return true
            },
            onTouchEnded: function(touch, event) {
                // x = touch.getLocation().x
                // y = touch.getLocation().y
                
                return true
            }
        }, self.node);
 
         
    },

for more information:
http://cocos2d-x.org/docs/api-ref/creator/v1.0/classes/Touch.html

Thanks a lot for the answer, you seem to be already familiar with Cocos2d-JS because that code is not in the Creator docs:
Here

No I am not familiar with Cocos-2d js or c++.

I saw some codes an example at github/cocos-creator and use it.

Perhaps I should start doing that, as relying solely on the Docs, which still need a lot of work, will get me nowhere.

Hi, I just read document and dont know how to get touch location in current node, is there any thing like : applyTransform for x, y?

I think what you need is getStartLocation()

touchStart: function (event) {
cc.log(‘touch start location:’,event.getStartLocation());
},

http://cocos2d-x.org/docs/api-ref/creator/v1.4/classes/Event.EventTouch.html#method_getStartLocation

I believe this might be useful:
http://cocos2d-x.org/docs/api-ref/creator/v1.4/classes/Node.html#method_getWorldToNodeTransform