GL verts,GL calls

Hey i am new in cocos2D-X,

GL verts:846
GL calls:3
29.3/0.034

Can any one explain the exact meaning of each values?

The first two are specific to OpenGL.

GL verts is the number of vertices in the scene. Vert’s make up a triangle, 3 per triangle, triangles are used to render sprites.

GL calls is the number of draw calls to the gpu.

29.3 is the fps your getting on whatever your running the app on. 29.3 frames per second.

0.034 is the frame time, 0.034 per frame. 1 second divided by 29.3 gives you this value.

Why it calls to GPU?if no of calls will increase then what will be shown?

Because the gpu is what draws the data to the device of the screen? Sorry I don’t really understand what your asking with the 2nd question.

If no of calls increased 3 to 50 then how it effects on game?

The GPU has to calculate/transform more data. Depending on it’s performance (e.g. fill-rate) your frame-rate will drop. If it falls beneath a certain rate, you will experience effects like judder/stutter, slowdowns, input-lag, unresponsiveness, non-fluid animations,…