[HELP] captureNode and 3D

Hi guys. Please help me.

I want to use captureNode function from utils, but it’s works only for 2D objects. How can I use it for Sprite3D?
Thank you!

Anyone? Can’t solve it by myself.

Guys? Anyone? Please!

Probably either an incorrect scene hierarchy you’ve set up or it might just be a bug, file a github issue.