Hi guys. Please help me.
I want to use captureNode function from utils, but it’s works only for 2D objects. How can I use it for Sprite3D?
Thank you!
Hi guys. Please help me.
I want to use captureNode function from utils, but it’s works only for 2D objects. How can I use it for Sprite3D?
Thank you!
Anyone? Can’t solve it by myself.
Guys? Anyone? Please!
Probably either an incorrect scene hierarchy you’ve set up or it might just be a bug, file a github issue.