15:04:17 **** Build of configuration Release for project AndroidGame01 ****
python C:/Android(Game)/AndroidGame01/proj.android/build_native.py -b release all
Updated project.properties
Updated local.properties
Updated file C:\Android(Game)\AndroidGame01\proj.android\proguard-project.txt
It seems that there are sub-projects. If you want to update them
please use the --subprojects parameter.
Updated project.properties
Updated local.properties
Updated file C:\Android(Game)\AndroidGame01\cocos2d\cocos\platform\android\java\proguard-project.txt
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
make.exe: Entering directory C:/Android(Game)/AndroidGame01/proj.android' C:/android-ndk-r10e/build/core/build-binary.mk:466: warning: overriding commands for targetobj/local/armeabi/objs/bullet_static/BulletMultiThreaded/SpuLibspe2Support.o’
C:/android-ndk-r10e/build/core/build-binary.mk:466: warning: ignoring old commands for target obj/local/armeabi/objs/bullet_static/BulletMultiThreaded/SpuLibspe2Support.o' [armeabi] StaticLibrary : libcocos2d.a [armeabi] StaticLibrary : libcocostudio.a [armeabi] StaticLibrary : libcocosbuilder.a [armeabi] StaticLibrary : libcocos3d.a [armeabi] StaticLibrary : libspine.a [armeabi] StaticLibrary : libui.a [armeabi] StaticLibrary : libcocosdenshion.a [armeabi] StaticLibrary : flatbuffers.a [armeabi] StaticLibrary : libextension.a [armeabi] StaticLibrary : libaudioengine.a [armeabi] StaticLibrary : libbox2d.a [armeabi] StaticLibrary : libnetwork.a [armeabi] StaticLibrary : libcocos2dxinternal.a [armeabi] StaticLibrary : librecast.a [armeabi] StaticLibrary : libbullet.a [armeabi] StaticLibrary : libcocos2dandroid.a [armeabi] StaticLibrary : libcpufeatures.a [armeabi] SharedLibrary : libcocos2dcpp.so [armeabi] Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directoryC:/Android(Game)/AndroidGame01/proj.android’
Running command: compile
Building mode: release
Using Eclipse project : C:\Android(Game)\AndroidGame01\proj.android
Android platform not specified, searching a default one…
running: ‘“C:\adt-bundle-windows-x86_64-20140321\sdk\tools\android” update project -t android-19 -p C:\Android(Game)\AndroidGame01\proj.android’
Android platform not specified, searching a default one…
running: ‘“C:\adt-bundle-windows-x86_64-20140321\sdk\tools\android” update lib-project -p C:\Android(Game)\AndroidGame01\cocos2d\cocos\platform\android\java -t android-19’
Building native…
NDK build mode: release
NDK_TOOLCHAIN_VERSION: 4.9
running: ‘“C:\android-ndk-r10e\ndk-build” -C C:\Android(Game)\AndroidGame01\proj.android -j4 NDK_MODULE_PATH=C:\Android(Game)\AndroidGame01\proj.android…/cocos2d;C:\Android(Game)\AndroidGame01\proj.android…/cocos2d/cocos;C:\Android(Game)\AndroidGame01\proj.android…/cocos2d/external NDK_TOOLCHAIN_VERSION=4.9’
Building apk…
Please input the absolute/relative path of ‘.keystore’ file:
Traceback (most recent call last):
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\bin/cocos.py”, line 897, in
run_plugin(command, argv, plugins)
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\bin/cocos.py”, line 834, in run_plugin
plugin.run(argv, dependencies_objects)
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\plugins\project_compile\project_compile.py”, line 1615, in run
self.build_android()
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\plugins\project_compile\project_compile.py”, line 536, in build_android
self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, self._custom_step_args, self)
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\plugins\project_compile\build_android.py”, line 538, in do_build_apk
Please use cocos console instead.
self._gather_sign_info()
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\plugins\project_compile\build_android.py”, line 573, in _gather_sign_info
inputed = self._get_user_input(MultiLanguage.get_string(‘COMPILE_TIP_INPUT_KEYSTORE’))
File “C:\cocos2d-x-3.8.1\tools\cocos2d-console\plugins\project_compile\build_android.py”, line 606, in _get_user_input
ret = raw_input()
EOFError: EOF when reading a line
Traceback (most recent call last):
File “C:/Android(Game)/AndroidGame01/proj.android/build_native.py”, line 43, in
build(opts.build_mode)
File “C:/Android(Game)/AndroidGame01/proj.android/build_native.py”, line 28, in build
raise Exception(“Build dynamic library for project [ " + app_android_root + " ] fails!”)
Exception: Build dynamic library for project [ C:\Android(Game)\AndroidGame01\proj.android…/ ] fails!
15:07:09 Build Finished (took 2m:52s.219ms)
what’s it ?